Milán Várady

I build native Mac and iOS apps in Swift and SwiftUI. Applite is the one most people arrive here for.

Budapest, Hungary Software engineering at BME

milan@milanvarady.dev github.com/milanvarady

How I got here

I started by making games in Scratch, then in GameMaker Studio, then in Godot. A physics puzzler, an infinite platformer and a Christmas stealth game came out of that, along with a menu and input system for GameMaker that I documented and released on its own.

Python came next, and a lot of small side projects with it. I fine-tuned an image classifier to tell forks, knives and spoons apart, mostly to find out whether I could train something on a dataset I had photographed half of myself. I also wrote a solver that reads a word search puzzle out of a photograph and finds the words in it.

Then I wanted to build something for the Mac, so I learned Swift and SwiftUI. That became Applite.

All of it self-taught, and all of it before a model would write the code for me.

Projects

What I work with

Swift & SwiftUI Applite, Szóda, Marker Data
Python machine learning and scripting
C and C++ university
HTML and CSS enough to build this page

Drone photography

When I am not at a screen I am usually flying a drone.

A mountain range with a small alpine lake in the valley below and a rocky ridgeline in the foreground. A road winding through dense forest, seen from directly overhead. A coastline in low golden light, with a hilltop building silhouetted above islands out in the sea. A boat cutting a white wake across dark turquoise water, seen from directly overhead.